
Sacred 2 auf der GDC 2008
Das war die Game Developers Conference 2008!
Hier findet Ihr alle Pressestimmen zur diesjährigen
Game Developers Conference. Was ist passiert und wer hat was geschrieben?
Viel Spaß beim Lesen.
Das Sacred 2 Team
____

Krawall Preview
Link >>
Zitat: “Die Xbox-Fassung ist vielversprechend, und auf dem PC sieht „Sacred 2“ schon jetzt wirklich sahnig aus.“

Gamestar.de
Link >>
Zitat: „… nach unserem GDC-Probespiel sind wir jedoch deutlich zuversichtlicher als noch bei unserer letzten Titelstory (GameStar 11/07), dass Sacred 2 die hohen Erwartungen erfüllen kann.“

Gamona Preview
Link >>
Zitat: “…. die zusätzliche Entwicklungszeit nach der letzten Verschiebung dürfte endgültig sicherstellen, dass da etwas ganz Großes auf uns zukommt.“

Gametrailers.com
Video Interview mit Sebastian Walter
Link >>
Community Comments (Gametrailers.com):
“That looks bloody good.....I am hyped about this game now....however, September sucks!!” (Soulwind)

IGN.com
Link >>
Quote: In terms of visuals, the game is very pretty. Animations are smooth, vegetation lush, and dynamic daylight and weather cycles add to the graphical appeal. NPCs will behave differently depending on the time of day, which can consist of taking naps, eating meals, or going about their daily chores.
WorthPlaying.com
Link >>
Quote: “The world of Sacred 2 is vast and beautiful”
Gamespot.com
Link >>
Quote: “...The impression we got of Sacred 2 is that it's a bit like Diablo, with a huge, seamless world the size of Oblivion's. That's an intriguing combination... “

Gamersinfo.net Preview
Link >>
Quote: “It is always nice to see a game as canonical as Sacred get a new lease on life - especially when that new lease is both as ambitious and as concrete an improvement as this prequel. The next time I hear "Let's play something with stats and loot, and quests," I'm betting Sacred 2: Fallen Angel is the game we reach for.”
Gaygamer.net Preview
Link >>
Quote:"The game looks gorgeous, and lives and breathes with no loading times, no instancing, and cooperative multiplayer of up to 16 players on PC and 4 on Xbox 360 (yup, more hack'n'slash fun on the 360!), and provides an immediately rewarding level system that gives each character three distinct combat arts that aren't restrictively tiered - you won't have to wait until you're Level Gazillion to unlock that power you've been pining for. With over 180 quests in each main campaign alone and 24 hours of gameplay if you race through, Sacred 2 could make a lot of twitchy dungeon-running button fingers happy when it launches worldwide in September, 2008."
Xbox360Fanboy
Link >>
















and PLAYSTATION are registered trademarks of Sony Computer Entertainment Inc. 